Diegetic Sound-sound
that comes from a person or object in the digenesis and seem within the field
of vision.
Ambient sound-
background sound belonging to the digenesis but not always in the field of
vision. Ambient sound within the field of vision may include the hubbub of a
crowd or the quiet sound car radio or engine over which the dialogue takes
place.
Non-diegetic sound- sound
that comes from nothing within the field of vision and has been added afterwards
in the editing process.
Synchronous sound-
where the sound is synchronised with the object emitting that sound- as in
lip-sync where the actor’s mouth moves exactly in time with the words we hear.
Asynchronous sound- this
is where the sound track is deliberately out of sync with what we see.
Sound effects- sounds
added to the visuals in editing.
Sound motif- a
sound associated with a character or a place.
Sound bridge-
this is where the sound continues across one or more cuts/transitions.
Dialogue- the sound
made by characters talking to each other.
Voiceover- where
a voice from outside the digesis gives the audience information.
Mode of address- this
covers the manner in which the narrative comes across to the audience.
Direct address- when
a narrator or a character speaks directly
to the audience, not to the characters within the diegesis.
Sound mixing- mixes
sound from various sources using a multi-track mixing desk.
Sound perspective-sound recording that helps us place a
sound as either near or distant or coming from a particular place within the
diegesis.
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